When
considering your rules for your treasure hunt that you expect
your guests to follow, you'll need to consider the consequences
if they don't abide by them. It can be VERY frustrating to
be on a team that follows all of the rules only to lose to
a team suspected of cheating in some way. I could never list
all the ways that a team can cheat, but I will mention the
common ways I've seen over the years.
The
tampering of clues. Make sure that every vital piece of information
is secured. There were hunts years ago where I had a note
taped to a railing or a rock as a clue. What I found was that
there will always be one team who thinks themselves clever
when they rip the clue apart or throw the rock over the cliff
or down the road. The solution is simple
NEVER have a
clue that can be tampered with.
Teams splitting. This is actually an innocent form of cleverness
that can be initiated by the team. It involves the team splitting
into separate groups to split the tasks and then meet at a
rendezvous point. There are three possible solutions. One
is to have your hunt in a linear format (when all the actions
on the hunt lead directly to a specific other action - a predetermined
order you have set up ahead of time) where each team is presented
with only one task at a time. The second is to inform each
volunteer to not speak to a team unless the predetermined
number of teammates is present. The third is to tie the team's
members together (however, this will not work for car rallies
unless
you give the teams a lot of slack between each team member.)
Harassing of volunteers or stealing clues. If a team must
negotiate with a volunteer to get a certain object like a
microchip or microfilm and they are finding themselves unsuccessful,
the option could be open to actually manhandling the character
to get what they want. I will admit, this has only happened
a couple of times, but it was very ugly when it did.
Although
it is good to mention the different ways cheating can occur,
it is also possible to attack cheating or irreverent behavior
at its core
the motivation to cheat in the first place.
The following are a few suggestions that greatly reduce the
presence of cheating.
Clearly
explain the rules and give each team a copy before they begin.
Have consequences for foolish behavior.
Have a good story. When the teams feel like they are actually
part of a story, they forget they are racing against others,
thus eliminating much of the competitiveness.
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