Storylines
What
sets a simple treasure hunt apart from an actual adventure is
the story. Video game designers caught on to this many years ago
and now have big budgets for developing compelling stories for
their games. If the player is pulled into the story, they'll be
more engaged in the game.
Now,
please don't get overwhelmed with this aspect (for those that
are tempted to give up already.) We're not talking about WRITING
a whole story
we're talking about inserting story elements
into your adventure. Which ones and how many is up to you. However,
having a story (or back story, at least) is a must.
Basically,
you'll be providing a huge WHY for your adventure participants.
Following random rhyming clues is
well
random and not
very motivating to follow (unless a HUGE reward is awaiting them
at the end.) However, if you want the activity itself to be the
reward (i.e. you want them to have fun more than you want to spend
money on a big pay-off at the end) then give them something to
fight for. Have them save a damsel in distress, solve a mystery,
or save the world. Give them a REASON for going on the adventure!
Your story may only be expressed in the beginning of the adventure
as you explain what they are trying to do
even so, it's existence
is crucial if you want to gather folks' attention.
We
hope to continually build upon our list of sample storylines that
you can freely use to create your own adventure or treasure hunt.
Click below on the different themes we currently have available:
Ancient
Egypt
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