Adventure Scenario #1
outline is an expansion of the adventure detailed HERE
and was designed to be used with the Stele
of Khafra treasure hunt Egyptian tablet)
#1: THE LOST PROFESSOR. Professor Charles Thorndyke, the reknown
explorer and archeologist, made a recent discovery in the lower
delta of the Nile - a new set of grave ante-chambers belonging
to the Pharaoh Khafra that have to date been previously unexplored.
However, once he went public with his discovery, the professor
has disappeared along with his research (before he publicly announced
WHERE the find exactly was.) Rumor has it that one year prior
to discovering the ante-chambers, he found the lost Stele of Khafra,
an ancient artifact believed to hold the key as to the whereabouts
of Khafra's gravesite.
Explain to the adventurers that they must find the professor and
see if they can discover the location of his recent archeological
find. The only clue they have to go by is a message that the professor
left with his personal secretary the day he disappeared.
Give the message to decode from the professor. Once translated,
the message reveals that he is in hiding at a given location
The adventurers head to find the professor. Once there they meet
a volunteer that is playing the professor who is acting afraid
for his life. He explains that once the academic world got wind
of his findings that he began to get threatening letters to not
reveal the location to anyone except the sender of the letters.
He became afraid and divided his research into thirds and sent
it to three different locations for safety. He then gives them
clues on how to find the three. If they return with the research,
he will reveal the location of his new archeological find using
the Stele of Khafra (at which time he shows them to get them more
excited about their adventure.)
The adventurers head to three different locations in the order
of their choice to collect the three different pieces of research.
Research Part 1: He mailed in a letter to a friend. They arrive
at someone's home and either asks the person for it or find
the letter in the mailbox or on their front door.
Research Part 2: He buried in the ground at a park.
Research Part 3: He hid in a book at the library (be sure
to use the Reference section of the library, those books
cannot be checked out. If it's an obscure enough book, you
should be safe to put the research sheet inside on the day
of the treasure hunt.)
Once they adventurers have all three pieces of the research, they
return to the professor in hiding and he pours over them to 'remember'
where the site is. He shows them how to use the research to translate
the name of the city on the tablet. Once they have the location,
the professor says that he's leaving the country, but will return
the meantime, the adventurers are to go to the site and enter
it to retrieve any artifacts before the evil 'letter sender' gets
there. NOTE: At this time you could also use the city name that
is hidden INSIDE the tablet (by allowing the adventurers to break
open the tablet to retrieve the hidden city name inside the tablet.)
The adventurers head to the Egyptian temple you've created using
your garage and some black tarp (see above for further details
on this). Once through, they find the treasure you have planned
for them to collect, and return back to the start of the hunt
having completed their adventure!
A total of eight locations to travel to including the beginning
and ending locations (Home base, professor, research stop 1, research
stop 2, research stop 3, back to the professor, the Egyptian temple
area, final destination or home base again.)
Paper - PERFECT for an ancient Egypt adventure!
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