Adventure Scenario #3
outline is an expansion of the adventure detailed HERE
and was designed to be used with the Stele
of Khafra treasure hunt Egyptian tablet)
#3 World War II / Indiana Jones backdrop. The Nazis are looking
for an Egyptian artifact that is believed to be able to raise
the dead. If they Nazis get their hands on it, the free world
won't stand a chance against Hitler and his forces. NOTE: Either
the stone or gold versions of the stele would work for this scenario.
Start the adventurers off explaining to them the situation. They
CANNOT allow the enemy to find the artifact before they do! According
to historical tradition, it is believed that the number sequence
on the tablet reveals how to reverse the curse should anyone actually
activate the tablet. Give the adventurers a list of possible places
to pick up clues as to where they might be able to find the Stele
The adventurers head out, visiting the different locations on
their list, gathering information as they go as to where they
might be able to locate the exact whereabouts of the artifact.
These stops can be completed in any order as long as they complete
Stop #1 - The research professor. Either have a desk or research
for the adventurers to pick something up on or have them speak
to a volunteer who will play your professor. Here is where
the adventurers learn that there is a sealed document that
the professor's colleague was keeping safe with details on
where to find the stele.
Stop #2 - The adventurers head to the location detailed
by the professor to pick up the sealed letter. You can either
have the letter sitting in its hiding place or station a
volunteer to play the professor's assistant. Have the adventurers
build the trust of the volunteer first before you either
hands them the sealed letter or details where she hid it.
Stop #3 - Someplace to pick up a map of the city or playing
area of your treasure hunt (your home, church grounds, etc.)
Each location on the map is numbered.
By reading the document, they learn that the stele can be found
at LOCATION #3 (or some other number of your choice.) They then
look at the map and find that location number and head straight
This adventure has seven locations including the starting and
ending locations (the home base where the adventure starts, the
research professor, the assistant, the location of the envelope,
the location for the map, the location of the artifact, the final
location to return the artifact - or simply the end of the adventure
Paper - PERFECT for an ancient Egypt adventure!
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