Adventure Scenario #4
outline is an expansion of the adventure detailed HERE
and was designed to be used with the Stele
of Khafra treasure hunt Egyptian tablet)
#4 THE CURSE OF THE MUMMY. When an artifact was stolen from
an Egyptian temple, all sorts of strange things have been happening
all over the world. It's one historian's belief that if the adventurers
can put the artifact back in a certain resting place, the un-explained
disasters will stop. In this adventure, the adventurers will begin
with the Stele of Khafra (either the gold or stone, though the
gold one would probably be more exciting) and will need to figure
out where to place it - your final destination in your adventure
hunt. (As a fun addition, it would be fun to have a couple volunteers
dressed up as a mummy to scare or distract the adventurers as
they go about the hunt! - you could also set up a rule that if
a mummy touches them that there is a penalty of some sort (such
as adding minutes to their overall time should it be a race.)
This will REALLY make it exciting because the adventurers may
not be afraid of your fake mummies
but they definitely will
be running from them if their touch will impede their success!)
Start the adventurers off with a Stele of Khafra that they must
place somewhere. Explain to them the reasons why (as described
in the paragraph above) and that they must do so before any other
strange catastrophes happen. If more than one adventurer will
be participating (in teams competing with one another) you can
number the items so that you can visit the final destination to
see which teams correctly delivered the tablets. Along with the
tablet, give them a map of the playing area (the church grounds,
city, school, etc. where you're hosting the adventure ) with different
locations circled. Explain to them that they must visit the circled
locations in order to learn where to place the artifact/idol.
You can choose how many locations they must visit in order to
figure out where to place the artifact/idol. Here are some suggestions
for possible locations:
Have them search out the translation research sheets first.
Once they find the research, they are able to translate
the writing on the tablet to figure out where they need
to place it. To facilitate this, have a long list of possible
locations next pharaoh's names, city names or numbers (they
are all on the tablet so you can choose which you'd like
to use.) Next to each one write a possible place for them
to place the tablet. Only be translating the tablet will
they be able to know exactly WHICH location they are to
place the tablet.
Start them off with an encoded message (or make one of the
locations a place to collect the message). Each of the other
stops are pieces of a translation to that message. Once
they been to enough locations to translate the message,
they can head to that final location.
Several different professors did research as to where the
location might be. Each location gathers a little bit of
research to that final location.
Provide a long list of possible locations. This one is completely
random and luck comes into play. The adventurers simply
visit each location on the list until they find the location.
The final location - this one is IDEAL for the haunted temple
ideas previously listed (to revisit these ideas, click HERE.)
Have the adventurers arrive at the location and go through your
spooky temple area. Remember, it doesn't have to be big
spooky. Have a specific place like an empty alter, etc. where
the adventurers can place their artifact or idol.
This hunt has any number of locations - the exact number is chosen
by you relating to the number of stops to figure out the final
location of the temple area. This particular adventure can be
GREAT for a Halloween party!
Paper - PERFECT for an ancient Egypt adventure!
Order blank sheets, themed sheets or allow us to antique YOUR